There was an existing early interface and ux set up, so I was able to collect and compile feedback from coworkers and clients who had been using the existing version to find out what they found successful, frustrating and if they had any ideas about new things they would like to see.
As I ideated around the foundational goals of the project I put together, personas, user journeys, and empathy maps to build out my understanding of where and how the design needed to function and how to meet users where they were. I developed low-fidelity prototypes to test parts of the user flow before bringing it all together into the final set of designs.
While originally the scope of the project was only for a web based interface to allow clients to properly view and use 360 content it soon became apparent that users really wanted much more functionality to host all sorts of other supporting content. As these supporting assets were added I worked to: develop a consistent set of actions to bring this information to the front and remove it again; design button shapes and locations so that they would be easily accessible both on desktop and mobile devices; and a series of deployable graphic standards for this additional information to adhere to so that it would remain legible overlaid across a variety of content.
 I used meetings with content creators who used the platform and the partner developing it to brainstorm and sketch out how the platform could be improved and what needs they had. I developed a list of “musts” of the information on each screen based on their feedback and then took that though a series of sketching exercises to see how it could best be organized.
 Main revisions to the platform happened to two pages: the welcome page for guided tours and the interface for the 360 content.
The log in screens represented the information that was already there and refined it to make it more easily understandable and enjoyable. I took inspiration from wedding invitations to give this part of the user experience a highly personalized and luxurious feeling.
In large format presentation settings the onscreen controls are removed and placed on an iPad mini which acts as a controller for the display, the control interface on the tablet iis still being refined.
The interactive pages needed a way to elegantly overlay dense information on immersive imagery. I refined the graphic standards for the interface and added new interactions and animations so that information slid out from off screen in a consistent and expected way as well as simplifying the button interface to make it more accessible and familiar.
While version 2.0 is a big improvement over the first iteration users are asking for additional features like video chat integration, a GUI for the CMS and live rendered unit displays. Before tackling these new features I would like to interview users about how the current version is working for them and where there could be improvements we haven’t considered yet.